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Gameplay programmer experienced in Unity and C#, focused in system and mechanics that create fun gameplay and deep narrative.

TECHNICAL EXPERIENCE

Unity

C#

Git

C++

JSON

Kotlin

OpenGL

WebGL

Visual Studio

Android Studio

PROJECTS

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Tower's Twelve

I joined Wereplatypus Game Studio in order to optimize their already created prototype into a playable demo: I added much clearer controls, revamped the interface to better communicate the gameplay, fixed bugs and inefficiency issues, implemented the assets created by the artists, and expanded the code to allow for different game modes.

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A dead guy and three suspects walk into a bar...

I started this project in April 2020 and finished in September 2023. I programmed in it a dialog system that allows decision-making and transitions between dialogs and cutscenes. I also developed a system that implements 2D elements and characters in 3D environments.

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BANCALET

I developed this game as an end-of-degree project, and I finished in July 2023. For this project, I developed an inventory system to use items during gameplay (using Scriptable Objects to create item data); an agriculture systems for plants and trees, so the player can sow plants in soil boxes, water them during days and crop them (like in Stardew Valley) and a timetable system that allows event activation in a specific hour in the game, apart from changing the lighting in the game world.

WORK EXPERIENCE

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MIND TRIPS

Game Developer Intern

April 2023 - June 2023

  • Create VFX sistems in Unity that emulate natural phenomens

  • Visual design of characters, scenaries and game menus

  • Pixel-art animation for characters

  • Design and programming of game puzzles

STUDIES

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UNIVERSITAT JAUME I

Bachelor's Degree in Video Game Design and Development

September 2017 - July 2023

Hi, I’m Miguel Angel

I am 28 years old and I am from Javea, Spain. I’ve studied games development and I am searching for a job as a Junior Programmer to get in the game industry.

I consider myself a creative person and I’ve developed games on my own as a multitasker (code, design, art, scripting), but my best skill is gameplay programming.

I am able to solve problems with will and patience, work in teams and learn new things and skills.

If you want to contact me, you can find in the header my downloadable resume and link to my profiles in LinkedIn, GitHub, itch.io and my email address.

See you later!

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